I have received training from an Epic Authorised institute (Escape Studios) and moved much of my personal pipeline over to Unreal.
I introduced Unreal as a major part of the pipeline for Andy's Global Adventures season 2, including utilising it as an offline renderer, leveraging render farm software.
I also have expertise in utilising the realtime aspects to help with previs, including using grooms and volumes.
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Andy's 1
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Andy's 2
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Malmesbury
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