Post Mortem is my graduate film. 
It did very well in its festival circuit, most recently being selected for the British Animation Awards public screening.  
I did everything from conception, to modelling, rigging, rendering and sound design.  Music was by Luke Priest, who I recommend thoroughly. 
I used Maya, Arnold, Deadline, After Effects, Premiere Pro. 
Much of what I did was a great learning experience and forms the basis for my current work, even if there's stuff I'd change now! 
Below is some of the BTS and Tests I did, including rigs, normal maps and dust effects

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