Predator V Prey

MayaMaya Unreal EngineUnreal Engine

Produced for National Geographic during my time at Doghouse Post Productions. This project involved creating realistic creature effects for a broadcast documentary.

I was responsible for the XGen grooming pipeline in Maya, creating detailed fur and hair simulations. The final layout, lighting, and rendering were all completed in Unreal Engine, utilising purchased assets to streamline the environment creation.

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Key Features

  • XGen Grooming

    Created realistic animal fur and hair using XGen in Maya, ensuring high-fidelity creature detail.

  • Unreal Engine Integration

    Exported groomed assets to Unreal Engine for final scene layout, lighting, and rendering.

  • Broadcast Quality

    Delivered high-quality creature FX for a National Geographic production.

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Predator V Prey
Predator V Prey Detail
Predator V Prey Detail
Predator V Prey Concept
Predator V Prey Detail