Post Mortem

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Key Features

  • Solo Production

    Sole creator for nearly the entire 5-minute production, handling modelling, texturing, rigging, and animation.

  • Maya & Arnold

    Extensive use of Maya for asset creation and Arnold for volume-based environment rendering.

  • Award Selection

    Featured in the British Animation Awards audience selection and various international festivals.

Post Mortem
Post Mortem
Post Mortem
Post Mortem
Post Mortem
Post Mortem
MayaMaya PhotoshopPhotoshop After EffectsAfter Effects

Post Mortem is my graduate film, released 2018. Virtually the entire 5 minutes were by myself, and the music is by Luke P. Priest. I started in around October '17 and finished April '18.

I modelled every asset within Maya and most were textured in photoshop, I did use mudbox briefly for the rabbit. The floors and other dirt textures were made from photos taken by me. I created normals from those photos which is evident particularly in the darker scenes.

I also rigged in Maya, initially using Rapid Rig and building upon that manually - eg for additional cloth and face controls on Death.

A lot of the final images are direct from Maya and Arnold with fairly minimal post. The dust present in every scene is using a volume for the environment in Arnold, it then has a tileable cloud texture plugged into the density.

The little post I did, was done in After Effects. This was mainly a few changes in colour, as well as fixing a few clipping issues (Whoops!). It was included in the audience selection of the British Animation Awards as well as many other festivals.