CG Generalist

Post Mortem (2018)

 

More info coming soon. Film currently making its rounds at festivals.

 

Third year project, I did everything from design to comp.

 

Maya, Photoshop, After Effects, Premiere. Rendered in Arnold on Deadline.

 

Click here for more info

Bakery Bots (2017)

 

Second year project made with my friend and colleague Sabrina Marengo. I worked on the animation and was sole rigger, renderer and compositor.

 

We used Photoshop, Mudbox, Maya, and After Effects. Rendered in Mental Ray.

 

This project was my first proper foray into CG Animation.

 

Click here for more info

Bristol Medical Simulation Centre

 

A training program I was commissioned to make with my friend.

 

I made every visual asset and programmed the web deployment.

 

I used maya and unity for the project and  HTML to deploy the webGL.

 

More information and the actual demo at the Bristol Interactive Partnership, here.

Year 2 Showreel

 

Here is a short showreel of the stuff I got up to in Semester 2 of Second year.

 

I also started prepping for making Post Mortem at this time.

James Todd 2018